Papers, Please #5 (Let’s Play)

Squiddy returns to her little gated cube at the border to try and keep her family alive. When asked about a strange organisation of bad people, she gave up the strange decoder and, well, bad things happened. And bad things continued to happen.

Enjoy the bleak mirth below.

Advertisements

Shadowrun Returns #12 (Let’s Play)

After a surprisingly successful return trip to the warehouse and dealing with disturbing creepy child spirits, Squiddy has gone back to the Seamstress’ Union underbelly to get that DNA checked out and track the owner down in the Matrix. Yay, for piggybacking.

Enjoy this episode below.

Shadowrun Returns #11 (Let’s Play)

Squiddy has a mission to do! She must not die in the warehouse so Shanon can summon some freaky spirits so we can get some answers about all this ripper business. It’s too bad about her brother. Things don’t look particularly good, as Squiddy’s already near death to begin with. *sigh*. Let’s hope this isn’t her final run.

Enjoy this episode below.