With everyone’s story complete, Squiddy ventures onward to bring down AM, only she’s not certain she’s doing a very good job of it. Her characters keep dying and she’s uncertain if the ending she received were a happy one.
Enjoy the final episode of this series below.
Squiddy takes on the last of AM’s tortured souls, Tim: a veritable prince charming who’s no stranger to women. He’s trapped in a fairy tale scenario trying to save Ellen, the woman he adores, from her wicked stepmother jealous of her beauty.
Enjoy the last victim’s story below.
Squiddy expected to have gone round 2 with Benny, but forgot to save at the character selection screen, so she reloaded and managed to succeed. She moved right along into Nimdok’s quest doing much better with him than she did with Benny. The end looms ever closer with just one character remaining. Honestly, though, things don’t look good for everyone. They’re all trapped and being tortured in cages.
Check out the end of Benny’s quest and what Nimdok endures below.
Thulhuween continues with Squiddy returning to trying to scream without a mouth. She moves onto the third victim, Benny, a perpetually hungry gorilla of a guy that seems to have done some bad things in his past. Unfortunately, things don’t go very well for Benny and she’ll have to have another go it.
Enjoy this attempt below.
Squiddy Guu moves onto Ellen who has quite the phobia for yellow things. It’s so extreme it paralyses, sickens, otherwise hinders, and drives Squiddy crazy. She also isn’t too keen on all the yellow, either. It’s so prevalent and ugly. Things become clear when Ellen must confront that which is the cause of her fears.
Take a gander below to watch Squiddy complete Ellen’s story in part to of I Have No Mouth, And I Must Scream.
The Blackwell Legacy is the first game in a four part indie adventure game series by Wadjet Eyes Games and released in 2006. A fifth is due out in 2013.
You play as Rosangela Blackwell, a freelance writer that does movie reviews for some small local New York paper. The game begins after spreading the ashes of your aunt into a river and some very strange things follow, which you will see in the video. I don’t wish to spoil.
The game operates like most point-and-click adventure games, and at times has very interesting dialogue responses based on what -kind- of response it is such as paranoid, defensive, sarcastic, and polite. These were very surprising and difficult for me as I am unsure what sort of impact they have on the game.
In this first video, I deal with some of life’s annoyances (mainly a stupid kid I’d like to punch), and learn more about what my dead aunt had been going through. Things get further interesting after reading through a stack full of my aunt’s correspondence. This is the point where I truly became interested and hooked in the game. I wrap things up after getting an assignment to write about a college student suicide for that same paper I write movie reviews for.
Check it out below and enjoy.